With the upcoming meshing capabilities the fluid particles in Blender will get a lot more possible use cases. We created a really big fluid particle scene and tested the cubesurfer addon for meshing.
The BlenderDiplom Blog features test, doodles, previews for tutorials and various other things related to Blender.
More Cycles smoke and fire awesomeness in this demo video, this time including explosions!
Recently, I got contacted by a team of artists who wanted to do an exhibition in NYC with support from Eyebeam. I donated a simulation created in Blender.
Blender 2.71 will have the possibility to render smoke and fire in Cycles. This is a feature many users have waited for since Cycles was first shown to the public. Here are some demos:
As I was trying to come up with a title image for the updated displace modifier tutorial, I simply used it on Suzanne. The result reminded me very much of cubism style, more precisely of a painting I had to reproduce in school: Picasso's Three Musicians. I studied the original and realized:
Blender 2.70 will have one big new feature: Volumetrics! Not the entire toolbox like point densities or voxel rendering which would be required for smoke. But small things like volumetric absorption!