Point Density Textures:
How To Create Stunning FX In No-Time
What is this training? This is an in-depth training to teach you how to use Point Density to create amazing looking effects such as a flaming hull, fake smoke or an ocean of spheres. We also show you how to overcome the software limitation to truly get the results you want.
Why this training? Blender 2.76 introduced a powerful new feature to the Cycles realm: Point Density Textures. Thanks to Cycles they can be integrated deeply into your scene. These effects are sure to add a little magic to YOUR renderings. I created this course to give you everything you need to make the most of this new version.
Who is the training for? This training is for anyone who wants to master Point Density, from seasoned 3D designer to beginners, to truly master the new possibilities and make the stunning animation they really want.
375 Students enrolled 28K+ Blender enthusiasts on YouTube
- How to use Point Density in conjunction with particles to create an effect that is really versatile and can be used in many different situations.
- Step by step on how to create these effects with template
- How to use Point Density with object vertices. The example scene is a bullet with a flaming hull revealing a logo.
- Point Density textures still have some limitations. This tutorial shows you how you can overcome them by creating a setup that looks like point density but uses Blenders stock tools.
The result is a cinematic logo reveal you can easily adjust using a texture.
- Smokey: Point Density can be used to fake smoke. You will learn how you can create a wisp of smoke that curls around a logo, revealing it that way and disappears.
(This is a style of smoke that was not possible in Blender before)
- Burner: Set your logo on fire in an extremely stylish fashion. Can be used with any image and adapted to many different use-cases.
If you go with the pro package here are the awesome bonuses you'll get:
- 5 Templates to customize the animations for YOU
- Text and Video HowTos for Templates for extremely detailed step by steps
- 7 Additional Demo Files...
I will be your teacher for the course. I’m Gottfried Hofmann, I have been using and teaching 3D modeling for 8 years.
I’m a Blender Foundation Certified Trainer, you may recognize me from my YouTube channel Blender Diplom, one of the top channels for Blender tutorials with over 28,000 suscribers.
I run presentations and workshops at both the Blender Day Germany and the official Blender Conference in Amsterdam. My articles on Blender have been featured in Linux Pro Magazine, LinuxUser, Digital Production and c't
Point Density Textures in Cycles open up a whole new world of magical effects. This training series by Blender Foundation Certified Trainer Gottfried Hofmann lets YOU enter this world as well. He demonstrates to you in-depth how to use Point Density features, so you can benefit from this new addition. The series includes templates that let you create stunning FX in no-time.
With Blender 2.76 the developers introduced a powerful new feature to the Cycles realm: Point Density Textures. Thanks to Cycles they can be integrated deeply into your scene. These effects are sure to add a little magic to YOUR renderings. The results are great for use in motion graphics and absolutely essential for VFX.
BlenderDiplom Point Density Magical FX features five professional quality effect setups ready to amaze your clients.
You can chose between two options: Video training and PDF documentation only or video training and PDF documentation plus ready to use templates, example files and more extras. The templates are licensed to be used freely for any purpose, commercial as well as non-commercial.
Blender users about Point Density Magical FX:
"I completed your PD Magic FX lessons yesterday. You really have a gift for creating tutorial videos, Gottfried. The videos were at the perfect pace to follow along and you clearly explained each step along the way. Congratulations on a great series" - Kevin Healy, Scientist.
"Point Density Magical FX is great! It will take you from not knowing what this effect is to being extremely comfortable with it. Definitely recommended, especially if you're doing any kind of visual effects work." - Sean Kenney, OpenVFX
Usually, templates for 3D and VFX software cost a lot of money and come with lot's of restrictions. Even for non-commercial use they usually start at $30 a piece and if you plan on commercial use, a common price is $90 or more, and even then many restrictions still apply. Here you have the chance to get a total of four templates for just $37.
We at BlenderDiplom see a lot of potential in Point Density Textures in Cycles. It is a powerful feature already, but there are so many more possibilities. The current roadmap for Blender and Cycles development will only make them more powerful in the near future. We will keep the product updated if there are relevant changes. Updates are free!
$27,- (+VAT in EU countries)
$37,- (+VAT in EU countries)
All in all an excellent product that is reasonably priced and very well described. Review Score: 95%. - Terry Wallwork, Adventures in Blender
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