Cycles Encyclopedia
The Cycles Encyclopedia is your definitve source for every Cycles-related question
Featured

What's new in The Cycles Encyclopedia 1.4?

The new Version of BlenderDiplom's Cycles Encyclopedia is out. If you don't want to scrub through it looking for the latest additions yourself, here is a list of the most important changes.

  • 46 pages (pdf) of additional information, including changes in Blender 2.78.
  • Detailed information about the Point Density node.


Model and textures are courtesy of 3dscanstore.com

  • New Studies of the Subsurface Scattering node, including the new Christensen-Burley method and tipps and tricks on how to get more realistic skin shaders.

  • The Toon Shader chapter was updated to include appropriate lighting situations, render settings, more examples and how to avoid several pitfalls.
  • The Musgrave texture is now explained in detail.
  • A sample image for each Color Mix node.

Color Mix: Linear Light

  • The ColorRamp node comes with two new options, HSL and HSV, we added detailed information about the difference and images to demonstrate the differences.
  • The Vector Curves chapter now contains example images explaining both positive and negative axes.
  • For all our German readers there are especially good news: the translation is up and included in your original purchase, you can download it for no extra cost.

Not an owner of the Cycles Encyclopedia yet? You can find more information and purchase options here.

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.