When testing addons early in the development process, they might be getting updates and new functions almost daily. And most of the time the collaborative development effort center around git repositories. We can use the latter to take advantage of the former.
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The BlenderDiplom Blog features test, doodles, previews for tutorials and various other things related to Blender.
Blender 3.5 has introduced several new features to its Universal Scene Description (USD) Import and Export capabilities. These updates include support for USDZ, improvements to the USD export process, and additional functionality for importing USD Shapes. In this article, we will explore these updates and the concepts behind them.
We used Bing ChatGPT to write an addon that adds shortcuts to easily cycle through images in Blender. It worked out of the box with some minor fixes. Then we adapted the resulting addon to Dream Textures.
I found a video about this experiment on Youtube, made by Veritasium and recreated it using Python in Blender.
With the release of Blender 2.83 it is finally possible to adjust the bluriness of the background in material preview shading mode. That means we can finally find out what has been hiding behind the curtain of bluriness we have been looking at whenever we opened up the shading workspace for the first time.
A 3-day long, all-round live training course on the more technical subjects of Blender 2.8. From getting to know the Cycles render engine inside out to simulation systems and the allmighty Animation Nodes addon. We expect participants to already know Blender’s basics.
As part of the official training program of the Blender Institute, Gottfried Hofmann will hold a training course on advanced FX in Blender 2.8 at the Blender Headquarters in Amsterdam, Netherlands from the first to the third of August 2019.