Blog

The BlenderDiplom Blog features test, doodles, previews for tutorials and various other things related to Blender.

The Strange Prisoner Experiment

I found a video about this experiment on Youtube, made by Veritasium and recreated it using Python in Blender.

blender viewport demystified

The Blender Viewport Background Demystified

With the release of Blender 2.83 it is finally possible to adjust the bluriness of the background in material preview shading mode. That means we can finally find out what has been hiding behind the curtain of bluriness we have been looking at whenever we opened up the shading workspace for the first time.

blender advanced fx

Training: Advanced FX with Blender

A 3-day long, all-round live training course on the more technical subjects of Blender 2.8. From getting to know the Cycles render engine inside out to simulation systems and the allmighty Animation Nodes addon. We expect participants to already know Blender’s basics.

blender advanced fx

Training Course: Advanced FX with Blender - 01.08.-03.08.19

As part of the official training program of the Blender Institute, Gottfried Hofmann will hold a training course on advanced FX in Blender 2.8 at the Blender Headquarters in Amsterdam, Netherlands from the first to the third of August 2019.

blender cycles documentation

Why You Need The Cycles Encyclopedia

I'm just going to claim: "If you work with cycles on a fairly regular basis, you need The Cycles Encyclopedia." And here is why:

lamp texture cycles blender

Release Notes for the Cycles Encyclopedia 1.5 Update

Hurray, the long-awaited update for The Cycles Encyclopedia is finally out. As promised it is free for every user who has already purchased the book. All updates refer to the official Blender 2.79b release. Here is what we added:

Blender 2.8 Preview

Blender 2.8 - How the new interface matures

Blender 2.8 is in it's final stages of development. A lot has happend over the past year. Those used to the interface of Blender 2.7x might not even recognize their favorite 3D application anymore. Follow us on a journey through the development of the Blender 2.8 user interface.

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.