When testing addons early in the development process, they might be getting updates and new functions almost daily. And most of the time the collaborative development effort center around git repositories. We can use the latter to take advantage of the former.
Learn how to create your own particle system from scratch in Blender 3.6 using the new simulation nodes. This three-part tutorial series aims to serve as an introduction to simulation nodes and make some of the underlying concepts clearer to beginners.
Blender 3.5 has introduced several new features to its Universal Scene Description (USD) Import and Export capabilities. These updates include support for USDZ, improvements to the USD export process, and additional functionality for importing USD Shapes. In this article, we will explore these updates and the concepts behind them.
We used Bing ChatGPT to write an addon that adds shortcuts to easily cycle through images in Blender. It worked out of the box with some minor fixes. Then we adapted the resulting addon to Dream Textures.
I found a video about this experiment on Youtube, made by Veritasium and recreated it using Python in Blender.
Clément Foucault is the main developer of the Eevee render engine in Blender.
Interview with Andrew Kaufman from Image Engine on the usage of OSL for non-shading tasks in the open-source lookdev-tool Gaffer.
Gleb Alexandrov is a 3D artist, tutorial maker of Creative Shrimp and a coffee maniac.
The solidify modifier in Blender allows you to add thickness to otherwise flat surfaces. Sounds simple enough? Well, there is a lot more to it down the rabbit hole.