3D scanning usually results in a very dense mesh. In this tutorial Frederik Steinmetz shows how to use Blender to boil a mesh down to a level of geometry that is suitable for realtime usage in Unity.
This tutorial by Gottfried Hofmann shows you the extrude tools and widgets in Blender 2.8.
With the annotate tool in Blender 2.8 you can draw anywhere in 3D space or directly onto the "screen" of the 3D view.
Blender 2.8 comes with a new tool- the measure widget. It allows you to measure distances, angles and even the wall thickness of 3D objects.
Display.Land is a 3D scanning or photogrammetry application for your smartphone that allows you to download the finished scans as 3D model files. This tutorial shows how to import the generated files into Blender and how to do some basic cleanup.
The loop cut tool in Blender allows you to place cuts that follow the topology of our model and the offset edge loop cut tool even works in two directions at once.
Finally it is time to take the epitrochoid into the third dimension in the third installment of the math is fun with animation nodes series.
Meshroom is a simple to use one-click open source photogrammetry solution which allows you to explore the process of 3D scanning in-depth if you want to. We talked to the Meshroom developer team during FMX.
A 3-day long, all-round live training course on the more technical subjects of Blender 2.8. From getting to know the Cycles render engine inside out to simulation systems and the allmighty Animation Nodes addon. We expect participants to already know Blender’s basics.