Featured

Using Blender to optimize a dense mesh for game engines like Unity

3D scanning usually results in a very dense mesh. In this tutorial Frederik Steinmetz shows how to use Blender to boil a mesh down to a level of geometry that is suitable for realtime usage in Unity.

We used a model that was created using the Display.Land 3D scanning application for a smartphone. Watch our tutorial on how to use Display.Land and how to get the scanned model into Blender here.

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.