In the second part of this tutorial series, Gottfried Hofmann continues to explore simulation nodes in Blender 3.6. This time, the focus is on enhancing the particle system by adding turbulence to the particles' movement. He demonstrates how to control particle movement using noise textures and vector math. He explains how to adjust the noise scale and strength to achieve the desired particle behavior. Additionally, the video covers how to introduce changes over time to create dynamic particle simulations and how to control the lifespan of particles for a more realistic effect.