Interviews

Interviews with interesting people from the Blender community and beyond.

matthew

Interview: Matthew Muldoon from BlendSwap

Matthew Muldoon is the founder of Blendswap.com - a site where users can up- and download Blendfiles under Creative Commons licenses. The spectrum ranges from completely rigged characters to simulations and material libraries.
miikah

Interview: MiikaH - Developer of Dynamic Paint

Miika Hämäläinen aka MiikaH is the inventor and main developer of both Dynamic Paint in Blender and he also created most of the recent improvements to the smoke simulator. BlenderDiplom talked with him about his efforts on Dynamic Paint.
fabio russo

Interview: Fabio Russo, Creator of Image Layers

Fabio Russo is the developer behind the image layers in Blender Crowdfunding Campaign. He is also working on an advanced array modifier. BlenderDiplom talks with him about his experiences with crowdfunding.
francesco siddi

Interview: Francesco Siddi from Tears of Steel

Francesco Siddi is 3D artist and animator in the team for the upcoming open movie Tears of Steel. He is also in charge for the project's website. BlenderDiplom talked with him about the workflow they used and the openness of the project in general.
tracking team mango

Interview: Mango Tracking Team

The Open Movie Project Mango is in full-blown production right now. At last year's Blender conference, the tracking team consisting of the two coders Keir Mierle and Sergey Sharybin and the matchmover Sebastian König met in person for the first time. BlenderDiplom was there, too!
brecht van lommel

Interview: Brecht van Lommel on Cycles

BlenderDiplom interviews Brecht van Lommel, the main developer behind Cycles, Blender's new render engine with realtime-preview. Find out why he started Cycles, what is planned for the future and why Cycles supports CPU, OpenCL and CUDA.

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