Interviews with interesting people from the Blender community and beyond.

larry gritz

Interview: Larry Gritz - Lead Developer of OSL

BlenderDiplom interviews Larry Gritz, lead developer of the Open Shading Language (OSL) at Sony Pictures Imageworks. OSL has been sticking around in Cycles for a while and is supported by the latest version of V-Ray which is currently in Beta. This interview was conducted in May 2013 and was first released in German language in the magazine Digital Production.

todd mcintosh

Interview: Todd McIntosh from SavetheOceanSim

BlenderDiplom had a little talk with Todd McIntosh, the guy whose fundraising campaign Save the Ocean Sim brought us the ocean simulation modifier for Blender 2.5x.

Interview: Matthew Muldoon from BlendSwap

Matthew Muldoon is the founder of - a site where users can up- and download Blendfiles under Creative Commons licenses. The spectrum ranges from completely rigged characters to simulations and material libraries.

Interview: MiikaH - Developer of Dynamic Paint

Miika Hämäläinen aka MiikaH is the inventor and main developer of both Dynamic Paint in Blender and he also created most of the recent improvements to the smoke simulator. BlenderDiplom talked with him about his efforts on Dynamic Paint.
fabio russo

Interview: Fabio Russo, Creator of Image Layers

Fabio Russo is the developer behind the image layers in Blender Crowdfunding Campaign. He is also working on an advanced array modifier. BlenderDiplom talks with him about his experiences with crowdfunding.
francesco siddi

Interview: Francesco Siddi from Tears of Steel

Francesco Siddi is 3D artist and animator in the team for the upcoming open movie Tears of Steel. He is also in charge for the project's website. BlenderDiplom talked with him about the workflow they used and the openness of the project in general.

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