Interviews

Interviews with interesting people from the Blender community and beyond.

Thomas Dinges

Interview: Thomas Dinges on OSL in Cycles

Thomas Dinges is a Blender developer and was one of the driving forces behind the creation of a working implementation of Open Shading Language (OSL) in Cycles. He is also hosting the website OpenShading.com which features news, background infos and tutorials for OSL. This interview was conducted at FMX 2013 and was released in the magazine Digital Production in German language.

larry gritz

Interview: Larry Gritz - Lead Developer of OSL

BlenderDiplom interviews Larry Gritz, lead developer of the Open Shading Language (OSL) at Sony Pictures Imageworks. OSL has been sticking around in Cycles for a while and is supported by the latest version of V-Ray which is currently in Beta. This interview was conducted in May 2013 and was first released in German language in the magazine Digital Production.

todd mcintosh

Interview: Todd McIntosh from SavetheOceanSim

BlenderDiplom had a little talk with Todd McIntosh, the guy whose fundraising campaign Save the Ocean Sim brought us the ocean simulation modifier for Blender 2.5x.
matthew

Interview: Matthew Muldoon from BlendSwap

Matthew Muldoon is the founder of Blendswap.com - a site where users can up- and download Blendfiles under Creative Commons licenses. The spectrum ranges from completely rigged characters to simulations and material libraries.
miikah

Interview: MiikaH - Developer of Dynamic Paint

Miika Hämäläinen aka MiikaH is the inventor and main developer of both Dynamic Paint in Blender and he also created most of the recent improvements to the smoke simulator. BlenderDiplom talked with him about his efforts on Dynamic Paint.
fabio russo

Interview: Fabio Russo, Creator of Image Layers

Fabio Russo is the developer behind the image layers in Blender Crowdfunding Campaign. He is also working on an advanced array modifier. BlenderDiplom talks with him about his experiences with crowdfunding.

Publish modules to the "offcanvas" position.