Thomas Dinges is a Blender developer and was one of the driving forces behind the creation of a working implementation of Open Shading Language (OSL) in Cycles. He is also hosting the website OpenShading.com which features news, background infos and tutorials for OSL. This interview was conducted at FMX 2013 and was released in the magazine Digital Production in German language.
BlenderDiplom interviews Larry Gritz, lead developer of the Open Shading Language (OSL) at Sony Pictures Imageworks. OSL has been sticking around in Cycles for a while and is supported by the latest version of V-Ray which is currently in Beta. This interview was conducted in May 2013 and was first released in German language in the magazine Digital Production.