BlenderDiplom interviews Larry Gritz, lead developer of the Open Shading Language (OSL) at Sony Pictures Imageworks. OSL has been sticking around in Cycles for a while and is supported by the latest version of V-Ray which is currently in Beta. This interview was conducted in May 2013 and was first released in German language in the magazine Digital Production.
Interviews with interesting people from the Blender community and beyond.
Miika Hämäläinen aka MiikaH is the inventor and main developer of both Dynamic Paint in Blender and he also created most of the recent improvements to the smoke simulator. BlenderDiplom talked with him about his efforts on Dynamic Paint.
Francesco Siddi is 3D artist and animator in the team for the upcoming open movie Tears of Steel. He is also in charge for the project's website. BlenderDiplom talked with him about the workflow they used and the openness of the project in general.