When things go horribly wrong in Blender...

...but still look pretty cool! Sometimes a bug in Blender can help creating stuff that really looks awesome. Take this experiment for example!

I was working on one of Nion's cool effects where a monkey head gets dissolved but the particle distribution got totally flawed. Nearly all particles spawned from the center of the mesh and a few ones reached out in a star-like manner. I had to find out that this was due to Bmesh (I was using a Bmesh build at that time). So I rendered it out in my Bmesh build and grabbed a normal build where I rendered the file again. The differences are enormous and I still think that the flawed one looks way cooler (so I added a glow effect to it). What do you think?

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