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Interviews with interesting people from the Blender community and beyond.

Interview: Clément Foucault, the person behind Evee
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Interview: Clément Foucault, the person behind Evee

Gottfried Hofmann 14 January 2022

Clément Foucault is the main developer of the Eevee render engine in Blender.

Interview: Andrew Kaufman from Image Engine
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Interview: Andrew Kaufman from Image Engine

Gottfried Hofmann 16 November 2021

Interview with Andrew Kaufman from Image Engine on the usage of OSL for non-shading tasks in the open-source lookdev-tool Gaffer.

Interview: Gleb Alexandrov on the Blender Community
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Interview: Gleb Alexandrov on the Blender Community

Gottfried Hofmann 19 October 2021

Gleb Alexandrov is a 3D artist, tutorial maker of Creative Shrimp and a coffee maniac.

Interview: Alicevision's photogrammetry solution Meshroom
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Interview: Alicevision's photogrammetry solution Meshroom

Gottfried Hofmann 02 November 2019

Meshroom is a simple to use one-click open source photogrammetry solution which allows you to explore the process of 3D scanning in-depth if you want to. We talked to the Meshroom developer team during FMX.

Interview: François Beaune on Appleseed Renderer
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Interview: François Beaune on Appleseed Renderer

Gottfried Hofmann 30 October 2015

François Beaune is the project founder and team leader of Appleseed, which is a render engine that is completely open source like Cycles or Luxrender. Appleseed is MIT-Licensed, which is probably the most liberal license in existance. It is availabe for Maya, Blender, Gaffer and other programs.

Interview: Aidy Burrows on Blender in AAA Games
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Interview: Aidy Burrows on Blender in AAA Games

Gottfried Hofmann 21 June 2015

Before joining the team at CG Masters, Aidy Burrows worked on several games of the Legos series at TT games, which is part of Warner Brothers Interactive Entertainment. in this interview, he talks about using Blender at his former workplace.

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