Review of the book "Learning Blender – A Hands-On Guide to Creating 3D Animated Characters" by Oliver Villar. The book is targeted at beginners, intermediate users who want to learn about character creattion and those who want to make the switch to Blender from another package.
David Mcsween shows how to achieve a classic map travel effect using a path object in Blender and letting a camera follow the path. This is a real world production example.
Using the Animation Nodes addon, a typewriter effect in Blender has become a matter of minutes. Frederik Steinmetz shows you how to do it.
This article is about baking normals with the Cycles Render Engine. But it also contains excerpts from our book The Cycles Encyclopedia. This is where you can get extensive information about how normals work internally and what they are used for.
With the upcoming meshing capabilities the fluid particles in Blender will get a lot more possible use cases. We created a really big fluid particle scene and tested the cubesurfer addon for meshing.
Volume scattering is used to create effects like smoke, dust, clouds, sun beams (a.k.a. god rays) and similar things. This tutorial will help you understand everything about volume scatter in Cycles and how to get the effects you expect from it.