With the upcoming meshing capabilities the fluid particles in Blender will get a lot more possible use cases. We created a really big fluid particle scene and tested the cubesurfer addon for meshing.
This article is about baking normals with the Cycles Render Engine. But it also contains excerpts from our book The Cycles Encyclopedia. This is where you can get extensive information about how normals work internally and what they are used for.
Before joining the team at CG Masters, Aidy Burrows worked on several games of the Legos series at TT games, which is part of Warner Brothers Interactive Entertainment. in this interview, he talks about using Blender at his former workplace.
Volume scattering is used to create effects like smoke, dust, clouds, sun beams (a.k.a. god rays) and similar things. This tutorial will help you understand everything about volume scatter in Cycles and how to get the effects you expect from it.
David Mcsween shows how to achieve a classic map travel effect using a path object in Blender and letting a camera follow the path. This is a real world production example.