The Complete Table of Contents of the Cycles Encyclopedia

Table of contents of the BlenderDiplom eBook: The Cycles Encyclopedia

Chapter 1: Introduction
    General Notes
    So, How Do I Use Nodes in Blender?
    Basics about the node editor
    What You Need to Know About the GUI
    About the Test Scene
    Helpful Keyboard Shortcuts
    The Difference Between a Shader and a Material
    Cycles vs. BI
    How a Path Tracer Works
Chapter 2: Shader Nodes (H)
    Diffuse BSDF (D)
    Glossy BSDF (G)
    Transparent BSDF (T)
    Refraction BSDF (R)
    Glass BSDF (B)
    Translucent BSDF (N)
    Anisotropic BSDF (S)
    Velvet BSDF (V)
    Toon BSDF (F)
    Subsurface Scattering (S)
    Emission (E)
    Ambient Occlusion (O)
    Volume Absorption (U)
    Volume Scatter (none)
    Hair BSDF (H)
    Background (none)
    Holdout (L)
    Mix (M)
    Add (A)
Chapter 3: Output Nodes (O)
    Material Output (M)
    Lamp output (L)
    World Output (W)
Chapter 4: Input Nodes (I)
    Texture Coordinate (T)
    Attribute (A)
    Light path (L)
    Fresnel (F)
    Layer Weight (W)
    Tangent (N)
    RGB (R)
    Value (V)
    Geometry (G)
    Wireframe (I)
    Object Info (O)
    Hair Info (H)
    Particle Info (P)
    Camera data (C)
    UV Map (U)
Chapter 5: Texture Nodes (T)
    Image Texture (I)
    Environment Texture (E)
    Procedural Textures
    Noise Texture (N)
    Wave Texture (W)
    Voronoi Texture (V)
    Musgrave Texture (M)
    Gradient Texture (G)
    Magic Texture (T)
    Checker Texture (R)
    Brick Texture (B)
    Sky Texture (S)
Chapter 6: Color Nodes (C)
    MixRGB (M)
    RGB Curves (R)
    Invert (I)
    Light Falloff (L)
    Hue Saturation/Value (H)
    Gamma (G)
    Bright Contrast (B)
Chapter 7: Vector Nodes (V)
    Mapping (M)
    Bump (B)
    Normal Map (N)
    Normal (O)
    Vector Curves (V)
    Vector Transform (T)
Chapter 8: Converter Nodes (N)
    Math (M)
    ColorRamp (C)
    RGB to BW (R)
    Vector Math (V)
    Separate RGB
    Combine RGB (I)
    Separate HSV (H)
    Combine HSV (O)
    Separate XYZ (Z)
    Combine XYZ (I)
    Wavelength (W)
    Blackbody (B)
Chapter 9: Script (R)
    Script (S)
Chapter 10: Group (G)
    Make Group (CTRL + G)
    Rest of the List
Chapter 11: Layout (L)
    Frame (F)
    Reroute (R)
Chapter 12: Lamps and Lighting
Chapter 13: Camera Settings
    General information about cameras
    Depth of Field
    Motion Blur
    The Mist
    Perspective and Orthographic
    Depth of Field settings
    Panoramic Renderings
    Overview of all Camera Settings
Chapter 14: Render Performance
    GPU vs. CPU Rendering
    Sampling
    Clamping
    Branched Path Tracing
    Light Paths
    Volume Sampling
    Performance
    Tile Size
    Oversampling
    Noise Reduction in Post Processing
    Dealing with Noise
    Restrict Render
Chapter 15: Miscellaneous settings
    Material Settings
    Ray Visibility
Chapter 16: The Truth about Normals
    What are Normals?
    Normal Maps
Chapter 17: The Node Wrangler Addon
    Operators
    Menu Additions
Chapter 18: Noodles and Snakes
    Nodes and Python
    Connecting Nodes
    Helpful Parameters
Glossary
List of common abbreviations

Table of contents of the BlenderDiplom eBook: The Cycles Encyclopedia