Cycles Encyclopedia

The new Version of BlenderDiplom's Cycles Encyclopedia is out. If you don't want to scrub though it looking for the latest additions yourself, here is a list of the most important changes.

  • 46 pages (pdf) of additional information, including changes in Blender 2.78.
  • Detailed information about the Point Density node.


Model and textures are courtesy of 3dscanstore.com

  • New Studies of the Subsurface Scattering node, including the new Christensen-Burley method and tipps and tricks on how to get more realistic skin shaders.

  • The Toon Shader chapter was updated to include appropriate lighting situations, render settings, more examples and how to avoid several pit falls.
  • The Musgrave texture is now explained in detail.
  • A sample image for each Color Mix Nodes.

Color Mix: Linear Light

  • The ColorRamp node comes with two new options, HSL and HSV, we added detailed information about the difference and images to demonstrate the differences.
  • The Vector Curves chapter now contains example images explaining both positive and negative axes.
  • For all our German readers there are especialy good news: the translation is up and included in your original purchase, you can download it for no extra cost.

Not an owner of the Cycles Encyclopedia yet? You can find more information and purchase options here.